[电玩游戏] [PS3,X360,PC] Prototype

[电玩游戏] [PS3,X360,PC] Prototype

Manhattan Island has suffered all manner of fates in movies over the years. It was attacked by monsters in Godzilla and Cloverfield, hit by tsunamis in The Day After Tomorrow and Deep Impact, and targeted by aliens in Independence Day and Final Fantasy: The Spirits Within. But though I am Legendcomes close, the New York borough has never before been subjected to adisaster quite like that depicted in Prototype. In this fast-pacedopen-world action game, the military is doing what it can to contain aviral outbreak that's turning the island's population into mutants. Asamnesiac Alex Mercer, who's trying to figure out what's going on, youspend much of your time caught in the crossfire. Fortunately, whatMercer lacks in memories he more than makes up for in agility andsuperpowers, and as a result, he's an incredibly fun character to playas in a game that also counts an intriguing story, varied missions, andsome memorable boss battles among its features.



                        You're free to explore all of Manhattan almost as soon as you start playing.


At the outset, Mercer is a much easier character to control than heis to understand, especially if you opt to play with an Xbox 360controller rather than a mouse and keyboard. Making giant leaps,gliding through the air, and even running up the sides of skyscrapersare effortless actions. You could probably make it from one end ofManhattan to the other in a straight line using nothing more than thesprint button if you really wanted to, since it's the only one you needto scale buildings, barge through crowds, and overcome obstacles likecars and rooftop air-conditioning units parkour-style. No fall willever hurt you, no obstacle is impassable, and there are very fewenemies who can keep up with you when you're at full clip. Combat isalso relatively simple early on, but as you progress and learn moreabout who and what Mercer is, his repertoire of moves growsexponentially until remembering which button combinations or keystrigger which moves in which of his five forms becomes something of achallenge. You certainly don't need to remember how to use every singlemove you unlock with evolution points, which are earned by doing justabout anything, but it's unfortunate that even after picking favoritesyou might find yourself having to hold down up to three buttons (atrigger and two opposing face buttons) simultaneously to perform them.You don't need to do anything quite that crazy on your keyboard, butthere are a lot of keys to remember.


Regardless, combat in Prototype is a blast. Using the Function keys ora slick radial menu that slows down the game any time you call it up,you can shape-shift into different forms that morph your arms intoblades, a whip, and hammerlike fists. You also have the option to usemore conventional weapons dropped by enemies and, eventually, to hijacktanks and helicopter gunships. The latter are especially fun, becauseyou can use a whiplike arm to latch onto them in midair--even whilefalling from another helicopter that you've been shot down in. Onebenefit of having all of these options available to you, as well as theability to disguise yourself as any human character that you "consume"(read: absorb) to regain health, is that many of the already-variedstory missions (as well as a couple of the boss fights) can beapproached in a number of different ways. For example, if you need todestroy an item inside a military base, you could attempt it in one ofthe aforementioned vehicles, walk right in there and set about killingor consuming everything that moves, stand on a nearby rooftop and throwthings, or even disguise yourself as a soldier and distract the realmilitary by pointing at a nearby character and declaring that he's theenemy. As a soldier look-alike you can even call in airstrikes fromyour unsuspecting comrades, but you get only a very limited number ofthese. Some missions, and almost all of the optional challengesscattered across the island, force you to play a certain way, but forthe most part you're free to use the environment and everything in ithowever you see fit.



                        Mercer grows increasingly powerful as you progress, but so do his enemies.


It's almost impossible to play Prototype without feeling like Mercer isan overpowered character at some point, but any time you start gettingtoo comfortable, there's a good chance the game is about to changethings up on you. To give specific examples would be to risk spoilingthe game's story for you, but suffice it to say that new enemies andhazards are introduced, moves you've come to rely on might not alwaysbe available or effective, and as time passes, Manhattan becomes anincreasingly perilous place to be. The difficulty curve is nigh onperfect, and the fact that you're continuously adding new moves to yourarsenal to combat new dangers helps keep the gameplay from gettingrepetitive.


The same can't be said for the scenery unfortunately. Save for ahandful of landmarks like Central Park and Times Square, much ofPrototype's Manhattan starts to look the same after a while, andbecause the whole island is yours to explore from the get-go, it neverchanges. With that said, moving around the island is so much fun asMercer that you inevitably end up exploring anyway, and there are 200glowing orbs to find around the city to encourage you to do so. Thereare a number of other things to do outside of story missions as well.Optional timed and score challenges include checkpoint runs acrossrooftops, battles in which you must remain disguised as a soldier anduse only conventional weapons, gliding toward targets and trying toland in the center, helicopter strafing runs, and more.


                        Memories stolen from other characters make Prototype's story darker and more interesting.


Perhaps the most interesting challenges are those in which you have atime limit to consume a number of highlighted pedestrians in differentareas of the city. These pedestrians, of whom there are more than 130to find both during challenges and during regular play, are specialbecause they each have some knowledge of what's going on in Manhattan,and when you consume them, you're treated to a brief montage of theirrelevant memories. Few of these contain much information individually,but they're slickly presented, and unlocking a large number of themadds an extra, dark layer to the occasionally predictable story that'swell worth the effort. Similarly, if you choose to infiltrate militarybases and consume specialist soldiers inside, you can learn abilitiesfrom them (how to fly a helicopter, for example) or improve youreffectiveness with guns. Prototype's core story missions can be beatenin less than 10 hours, but you can comfortably double that number onyour first play-through if you're not in a rush and take the time tocheck out all of the optional extras.


If those extras include the aforementioned military bases,you'll find that Prototype's camera definitely isn't at its best whenMercer steps inside a relatively small, confined space. It occasionallyhas trouble keeping up with the action outside too, but it's rarelydetrimental to gameplay and you can always pan it down yourself afterrunning up the side of a building if you want to make sure you land onthe roof, for example. Furthermore, there's a lock-on targeting systemthat will keep enemies in view at all times, which is especially usefulduring boss fights. It can work against you on occasion, though,because on a street crowded with civilians, zombielike infected, andabandoned taxicabs, hitting the lock-on button will almost alwaysdefault to one of the cabs, or a bench, or a chunk of concrete, or someother inanimate object. That's great if you're looking for something tothrow at a troublesome helicopter, but less helpful if you have almostno health left and desperately need to consume some folks.


Targeting innocent civilians isn't encouraged, incidentally,but Mercer isn't a character who shows any remorse as he tears upManhattan and is a danger to anyone and anything that's living. Andmake no mistake: Prototype is a truly brutal game when Mercer is on thewarpath. Enemies will be cut in half horizontally, torn in halfvertically, have holes punched clean through them, and be decapitated,skewered, and even used as projectiles. And all the while, there's aplentiful (though not overly excessive) supply of blood spilling ontothe streets. These particularly gruesome kills are accompanied by soundeffects that do a decent job of letting you know exactly when anenemy's flesh is being compromised, and screams from the crowd andradio chatter from the military do an excellent job of reminding youthat the trouble in Manhattan isn't always at Mercer's location.Mutants and the military can be played off each other on occasion, anda quick look at the city map makes it easy for you to identify whichneighborhoods are controlled by which group and which are contested.



                        Prototype's Manhattan isn't very interesting, but Mercer's moves make exploring it a lot of fun.


Frequently, battles that you're not directly involved in can be seenplaying out as you negotiate the rooftops above, as can large crowds offleeing civilians and mutants shambling toward their prey. Prototypeisn't a game in which any one visual element is remarkable, but itlooks good, and the frame rate generally manages to stick close to 30per second even when the number of characters and the amount of actiononscreen border on insane. Furthermore, Mercer is brilliantly animated,which makes the parkour, the combat, the shape-shifting, and especiallythe gliding between rooftops all the more satisfying.


That's a word that can be used to describe almost every aspectof Prototype, and although there's no multiplayer component, you'refree to remain in Manhattan long after you've beaten the story or, ifyou prefer, go through it a second time while retaining all of thepowers that you already unlocked. Prototype is good enough that you'llalmost certainly want to keep playing either way, and even if youdon't, there's more than enough fun to be had here in a single playthrough for us to recommend the game without hesitation.








GMT+8, 2021-11-29 16:34, Processed in 0.013391 second(s), 5 queries.

Powered by Discuz! 7.2© 2001-2009 Comsenz Inc.